Please ensure Javascript is enabled for purposes of website accessibility Page 3: UDL Principles
  • IRIS Center
  • Resources
    • IRIS Resource Locator
      Modules, case studies, activities, & more
    • Evidence-Based Practice Summaries
      Research annotations
    • High-Leverage Practices
      IRIS resources on HLPs
    • Films
      Portrayals of people with disabilities
    • Children's Books
      Portrayals of people with disabilities
    • Glossary
      Disability related terms
    • For PD Providers
      Sample PD activities, planning forms, & more
    • For Faculty
      Top tips, coursework planning, & more
    • Website Navigation Videos
      Getting around our Website & modules
    • New & Coming Soon
      Latest modules & resources
    • IRIS Archived Resources
      Modules, alignment tools, & more
  • PD Options
    • PD Certificates for Educators
      Our certificate, your PD hours
    • Log in to Your IRIS PD
    • For PD Providers
      Sample PD activities, planning forms, & more
    • IRIS+ School & District Platform
      A powerful tool for school leaders
  • Articles & Reports
    • Articles
      Articles about IRIS use & efficacy
    • Internal IRIS Reports
      Reports on IRIS use & accomplishments
    • External Evaluation Reports
      Evaluations of the IRIS Center
    • IRIS Stories
      Our resources, your stories
    • News & Events
      What, when, & where it's happening
  • Help
    • Help & Support
      Get the full benefit from our resources
    • Website Navigation Videos
      Getting around our Website & modules
  • Universal Design for Learning: Designing Learning Experiences That Engage and Challenge All Students
Challenge
Initial Thoughts
Perspectives & Resources

Do these learning experiences sound familiar? Do you think they are effective? (Opinion Question: No Resources)

How can educators design instruction that engages and challenges all students?

  • 1: Universal Design for Learning
  • 2: Addressing Barriers
  • 3: UDL Principles

How can educators identify and address potential barriers when designing instruction?

  • 4: Goals
  • 5: Assessments
  • 6: Methods
  • 7: Materials
  • 8: Designing with UDL

Resources

  • 9: References, Additional Resources, and Credits
Wrap Up
Assessment
Provide Feedback

How can educators design instruction that engages and challenges all students?

Page 3: UDL Principles

teacher standing by student as she presents in front of classAs you have learned, educators should anticipate differences in how their students learn and identify potential barriers within the instructional components. Even when they do so, educators may encounter challenges when designing instructional experiences for variable learners. The UDL framework is built on three principles that guide educators to plan more than one way (i.e., multiple means) to engage students, to represent content, and to promote student expression. By applying these three principles, educators design flexible instructional experiences that incorporate options for learners. Let’s explore these principles in greater depth.

Design Multiple Means of Engagement

The first principle is about the “why” of learning—students’ motivation and attitude toward learning. When designing with this principle in mind, educators proactively plan more than one way to incorporate students’ interests and identities (e.g., race, ethnicity, culture, gender, language, disability) to encourage their efforts and to develop emotional capacity while learning. Examples of designing multiple means of engagement include:

x

emotional capacity

The ability to recognize and regulate one’s emotions; this includes handling stress, adapting to difficult situations, and empathizing with others.

  • Inviting students to choose their own topic for an assignment or project
  • Incorporating authentic activities that reflect real-world situations
  • Generating multiple examples to connect new content to students’ backgrounds and experiences
  • Creating opportunities for peer interaction and collaboration
  • Providing feedback that emphasizes effort and progress

Design Multiple Means of Representation

The second principle is about the “what” of learning—the content that is presented to learners. When designing with this principle in mind, educators make sure to use more than one way to present information, to clarify and promote a shared understanding of the language and symbols used in the content, and to build students’ knowledge. Examples of designing multiple means of representation include:

  • Presenting alternatives to text-based information (e.g., images, videos, interactive media, simulations)
  • Displaying video captions
  • Hyperlinking definitions to new vocabulary in a text
  • Offering text-to-speech software when decoding is not the focus of instruction
  • Providing graphic organizers to guide information processing
x

captions

Subtitles that display the words spoken in film or video; can be either “closed” (so that only those who want to can see them) or “open” (so that everyone always sees them).

x

text-to-speech

Any of a number of methods or technologies by which written content is converted into an auditory form.

x

graphic organizer

Any visual aid designed to help students to organize and comprehend substantial amounts of text and content information.

Design Multiple Means of Action and Expression

The third principle is about the “how” of learning—the ways students take part in and express their learning. When designing with this principle in mind, educators plan more than one way for students to interact with learning experiences, to communicate their thinking and understanding, and to effectively use strategies (e.g., setting goals, organizing information, monitoring progress). Examples of designing multiple means of action and expression include:

  • Providing alternatives to physical navigation or response methods using technology tools (e.g., keyboards, touch screens)
  • Supplying a variety of task-specific tools (e.g., physical or virtual manipulatives, calculators)
  • Offering students varied media options for composition (e.g., text, speech, comics, music, visual art, digital art, video)
  • Creating checklists or planning templates for projects
x

manipulatives

Concrete objects (e.g., abacus, counters, popsicle sticks) that students can physically interact with to develop a conceptual understanding of mathematical concepts.

For Your Information

As you have learned, the UDL framework is informed by scientific research about the brain. The three principles each align with a set of networks in the brain that play an important role in learning.

Affective Networks: The Why of Learning. The human brain with green color coding that indicates the central portion of the brain or the affective networks.

The affective networks process information and regulate emotions, which influences why we are motivated and engaged in learning. These networks are the basis for the first principle: design multiple means of engagement.

Recognition Networks: The What of Learning. The human brain with purple color coding that indicates the posterior portion of the brain or the recognition networks.

The recognition networks receive incoming sensory information, including what we see and hear. These networks are the basis for the second principle: design multiple means of representation.

Strategic Networks: The How of Learning. The human brain with blue color coding that indicates the anterior portion of the brain or the strategic networks.

The strategic networks organize information and direct how we respond. These networks are the basis of the third principle: design multiple means of action and expression.

The following handout provides more information about the brain’s role in learning.

CAST logo

UDL and the Learning Brain

The UDL Guidelines

The UDL principles remind educators of the big picture of addressing learner variability by using multiple means. CAST has also developed a set of Guidelines aligned with each principle. These Guidelines address nine common dimensions of learner variability. For example, educators should expect their learners to vary in how they become interested in learning, how they sustain effort and persistence, and how they develop emotional capacity. As such, educators provide options for each of these dimensions to address the first UDL principle: design multiple means of engagement. Each Guideline begins with the phrase “design options for” because expecting all students to learn in just one way can lead to barriers to learning.

Design multiple means of
Engagement

Design multiple means of
Representation

Design multiple means of
Action & Expression

Design options for
Welcoming Interests & Identities
Design options for
Perception
Design options for
Interaction
Design options for
Sustaining Effort & Persistence
Design options for
Language & Symbols
Design options for
Expression & Communication
Design options for
Emotional Capacity
Design options for
Building Knowledge
Design options for
Strategy Development

Adapted with permission from The UDL Guidelines (CAST, 2024). Retrieved from https://udlguidelines.cast.org.

CAST logoThe UDL Guidelines are available in an interactive format on CAST’s website. Here, you can dig deeper into each Guideline to find more specific strategies and suggestions for providing options in instruction. Note: The UDL Guidelines 3.0 are expected to release in 2024. This upcoming revision will address systemic barriers that create inequitable learning opportunities and result in inequitable outcomes. View the UDL Guidelines.

Shauntā Singer provides more information on the purpose of the UDL Guidelines and how teachers can apply the Guidelines to develop their instruction. Next, Susan Shapiro shares a story about how a teacher used the Guidelines as a lens to identify barriers and revise her instruction.

Shauntā Singer

Shauntā Singer, PhD
Research & Development/
Professional Learning Research Scientist
CAST

(time: 1:45)

/wp-content/uploads/module_media/udl_media/audio/UDL_p03_singer.mp3

View Transcript

Susan Shapiro

Susan Shapiro, MEd
UDL Implementation Specialist/
Professional Learning
CAST

(time: 2:21)

/wp-content/uploads/module_media/udl_media/audio/UDL_p03_shapiro.mp3

View Transcript

Transcript: Shauntā Singer, PhD

The UDL Guidelines are guides for us to consider as we’re developing lessons, our goals, our assessments, thinking of materials, and they should be used as, really, guides [laughs]. And so we want to be sure that we’re considering things like learner agency or learner voice or the type of material that we are using, the type of methods. We want to consider how students are interacting or engaging with the material. We want to see how students are able to understand the material, how they’re engaged in the material, or how they’re able to strategize the information that’s presented to them. So the Guidelines are structured within the principles to help provide options for our students so that they get access. But it’s for teachers to help guide them as they’re creating these things so that more students develop agency, and more students are able to engage in the material that’s being taught. And so we should definitely make sure that we’re using them as guidelines and not as a checklist because there’s not a “do this” when this situation happens or “do that” when this situation happens. It’s not a list that should say, “Okay, if I have all these boxes checked that I am quote-unquote doing UDL.” It’s really a mentality. It’s really a way of thinking. It’s really a set of guidelines to keep in the back of our minds as we’re creating these activities for students to make sure that there are options and to make sure that we’re addressing the variability of students and learners in our classroom.

Transcript: Susan Shapiro, MEd

I’ll share a little story about a teacher who was brand new to learning about UDL and wanted to apply it to their classroom. So this was a high school teacher who had assigned her English class reading the play Macbeth, and she was noticing that a lot of the students were not doing the reading that she assigned each day. And so she thought about UDL, and she said, “I have these Guidelines, and I’m going to think about where the barrier might be.” And she had given everybody a paper copy of the play Macbeth. And she thought, “Maybe it’s related to multiple means of representation. I’m only giving students this one representation of the content, this paper copy of Macbeth, and I’m expecting everybody to be able to perceive it, make meaning of the language, and comprehend this play.” So she spent a lot of time to find lots of versions of Macbeth: summary versions, versions with hyperlinked definitions, audio versions, and digital versions. And in fact, some of the students were now doing the reading because now there were multiple representations, and students could make a decision about which representation of the content they wanted to use. But she still was realizing that lots of students were not doing the reading. And so she returned to the Guidelines, and she thought, “Maybe I need to think a little bit about engagement.” And so she asked some of the students that weren’t doing the reading, “What’s happening? What’s getting in the way?” And the students told her, “We don’t know why we’re reading this. We have no idea about what the point is. What’s the goal here? Why does this play Macbeth matter at all?” And so the teacher returned to those Guidelines and thought, “Wow, I need to think about options for learners to become interested in this.” And so that teacher had used the Guidelines as a framework, as a lens, for thinking about and finding those barriers. She had used the Guidelines to design some options. So the Guidelines really are this tool for us to use as we iterate on design over time, and they can be used really fluidly by teachers. And it’s really still teachers who are making decisions about learning designs. But the Guidelines help those decisions be a little bit more informed about what we know about human variability and learning.

Did You Know?

There is no such thing as a “learning style.” Decades ago, it was commonly believed that every individual had one primary “learning style” and could be classified as a visual, auditory, or kinesthetic learner. Educators were taught to match their instruction to each student’s identified modality of learning.

Recent research has debunked this theory. There is no evidence that catering to a single “learning style” for each student will result in better or faster learning. On the contrary, we know that all students vary as individual learners and that learning is contextual—the best way to learn will depend on where, how, and what a person is learning. Instead of limiting each student to one means of learning, educators who use UDL address learner variability by ensuring all students have access to multiple means of engagement, representation, and action and expression.

The following pages will explore more examples of how the UDL framework can be used as a lens for designing each of the components of instruction—goals, assessments, methods, and materials.

Print Friendly, PDF & Email
Back Next
123456789
Join Our E-Newsletter Sign Up
  • Home
  • About IRIS
  • Sitemap
  • Web Accessibility
  • Glossary
  • Terms of Use
  • Careers at IRIS
  • Contact Us
Join Our E-Newsletter Sign Up

The IRIS Center Peabody College Vanderbilt University Nashville, TN 37203 [email protected]. The IRIS Center is funded through a cooperative agreement with the U.S. Department of Education, Office of Special Education Programs (OSEP) Grant #H325E220001. The contents of this website do not necessarily represent the policy of the U.S. Department of Education, and you should not assume endorsement by the Federal Government. Project Officer, Anna Macedonia.

Copyright 2025 Vanderbilt University. All rights reserved.

* For refund and privacy policy information visit our Help & Support page.

Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

  • Vanderbilt Peabody College
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Ok